Experience Battlefield 3 Like never before
Closed Beta
In Progress
Experience a project built by the community, for the community.
Have full control, with self-hosted dedicated game servers.
Enjoy unprecedented access to new and unleashed game features.
Create unique experiences by leveraging modding capabilities.
It's Christmas, and in light of the Christmas spirit we are happy to let in a new wave of players!

Over 450 keys have been activated today and are ready for you to redeem!
This includes old giveaway keys, Harmonic Electricity keys, and new keys sent via e-mail to lucky users!

We would also like to let you know that our new password changing and resetting systems are in place, so if you've lost your password you can now visit this page and request a new one.

As always, any feedback is greatly appreciated, either in the form of bug reports on our Issue Tracker, or suggestions on our Community Forums.

From everyone at Emulator Nexus,
Merry Christmas!
During testing last week, we came across a couple of game-breaking bugs which would severly affect everyone's gameplay experience.
We are also aware of the problems some people have experiencing with resetting their passwords.

With that being said, we are currently in the process of fixing those bugs, and introducing a new password-reset sequence, which should allow us bring in the next wave of people.
We would also like to thank Rodney for providing two new dedicated servers for this stage of the Closed Beta!

In the meantime, kiwidog has been working hard on Rime, introducing a new plugin system in order to allow developers to extend the editor with new and exciting features, and a couple of people are already doing so!

We are getting there, slowly but surely!
The past week has been a very busy one!

During that past week we have been working on the client almost non-stop in order to squish game-breaking bugs and implement new features.

We have done quite some work on our RCON re-implementation, having re-implemented most of the necessary commands for server administration.

Additionally, we have been working on optimizing our custom networking code, fixing issues with the spectator mode, and introducing new customization options for server owners.
Some of these customization options include simple stuff (like disabling the sun flare), and some more complicated stuff (like editing color schemes).

We have also been working on our server hosting infrastructure, and we should be able to start allowing private server hosting really soon.

Moreover, we have automated a big part of the client deployment process, so updates should now be delivered faster and more reliably.

With all that being said, we believe that we will be able to let in the next wave of players by the end of the week!
Welcome to Venice Unleashed and our brand new website!
We've had some delays, but now we're back and better than ever!

Over the past week we've been working hard on the Venice Unleashed client and backend, fixing issues and implementing new features!
There are still several tasks left to finish, and then we will be sending out the next wave of invitations.

For those of you who have already gotten an invitation, make sure to visit the Downloads page to redeem your key, download the client, and start playing.

There is currently only a single server online, but we are working on our server management system in order to allow hosting providers and other users to start providing their own servers (more info on that later).

Finally, we would like to let you know that we will be regularly posting updates and other information about the project, all of which will be visible on the front-page, just like this post!

We are always listening to your feedback and suggestions, so don't hesitate to reach us through our community forums.

From behalf of everyone in Emulator Nexus,
Enjoy your stay!


Latest Tweets

Here are a couple of screenshots from yesterday's playtest: http://t.co/ZD85sfT7G7 http://t.co/Ai1gRvGfka 1 day ago